23 OCT 2025 - We are back! If you have been following us over the last few years, you will know that the last 2 months have been rough. We website was practically not loading. Sorry for the mess. We are back though and everything should run smoothly now. New servers. Updated domains. And new owners. We invite you all to start uploading torrents again!
Men of War Assault Squad 2/mods/previews/empty.txt
31 B
Men of War Assault Squad 2/mods/template/1.pat
287 B
Men of War Assault Squad 2/mods/template/mod.info
91 B
Men of War Assault Squad 2/mods/template/readme.txt
293 B
Men of War Assault Squad 2/mods/tools/BDMPEG1SETUP.EXE
1.4 MB
Men of War Assault Squad 2/mods/tools/map_editor(eng).pdf
972.9 KB
Men of War Assault Squad 2/mods/tools/mission_editor(eng).pdf
2.3 MB
Men of War Assault Squad 2/mods/tools/plug-ins/x64/2011/EclipseMtl64.dle
115 KB
Men of War Assault Squad 2/mods/tools/plug-ins/x64/2011/GemExport64.dle
658.5 KB
Men of War Assault Squad 2/mods/tools/plug-ins/x64/2012/EclipseMtl64.dle
115 KB
Men of War Assault Squad 2/mods/tools/plug-ins/x64/2012/GemExport64.dle
658.5 KB
Men of War Assault Squad 2/mods/tools/plug-ins/x64/2013/EclipseMtl64.dle
127.5 KB
Men of War Assault Squad 2/mods/tools/plug-ins/x64/2013/GemExport64.dle
518 KB
Men of War Assault Squad 2/mods/tools/plug-ins/x64/2014/EclipseMtl64.dle
127.5 KB
Men of War Assault Squad 2/mods/tools/plug-ins/x64/2014/GemExport64.dle
520 KB
Men of War Assault Squad 2/mods/tools/plug-ins/x64/2015/EclipseMtl64.dle
127.5 KB
Men of War Assault Squad 2/mods/tools/plug-ins/x64/2015/GemExport64.dle
520 KB
Men of War Assault Squad 2/mods/tools/plug-ins/x86/2011/EclipseMtl.dle
97.5 KB
Men of War Assault Squad 2/mods/tools/plug-ins/x86/2011/GemExport.dle
554 KB
Men of War Assault Squad 2/mods/tools/plug-ins/x86/2012/EclipseMtl.dle
97.5 KB
Men of War Assault Squad 2/mods/tools/plug-ins/x86/2012/GemExport.dle
554 KB
Men of War Assault Squad 2/mods/tools/plug-ins/x86/2013/EclipseMtl.dle
107 KB
Men of War Assault Squad 2/mods/tools/plug-ins/x86/2013/GemExport.dle
441 KB
Men of War Assault Squad 2/mss/mssds3d.flt
13 KB
Men of War Assault Squad 2/mss/mssdsp.flt
54 KB
Men of War Assault Squad 2/mss/msseax.flt
54.5 KB
Men of War Assault Squad 2/mss/mssmp3.asi
70 KB
Men of War Assault Squad 2/resource/entity/c1.pak
165.8 MB
Men of War Assault Squad 2/resource/entity/c2.pak
276.6 MB
Men of War Assault Squad 2/resource/entity/e1.pak
363.9 MB
Men of War Assault Squad 2/resource/entity/e2.pak
1.8 GB
Men of War Assault Squad 2/resource/interface/splash.bmp
2.3 MB
Men of War Assault Squad 2/resource/shader/dx10/cache/ps[ps]$texcoords#1$haze$parallel_light$light$diffuse$bump$spec$fogmap$need_alpha$shadow$sm_slices#3$shadow_high$using_tex_array.pso
17.9 KB
Men of War Assault Squad 2/resource/shader/dx10/cache/ps[ps]$texcoords#1$haze$parallel_light$light$diffuse$bump$spec$fog_of_war$need_alpha$alpha_test$shadow$sm_slices#3$shadow_high$using_tex_array.pso
18 KB
Men of War Assault Squad 2/resource/shader/dx10/cache/ps[ps]$texcoords#1$haze$parallel_light$light$diffuse$bump$spec$fog_of_war$need_alpha$shadow$sm_slices#3$shadow_high$using_tex_array.pso
17.9 KB
Men of War Assault Squad 2/resource/shader/dx10/cache/ps[ps]$texcoords#1$haze$parallel_light$light$diffuse$bump$spec$fog_of_war$shadow$sm_slices#3$shadow_high$using_tex_array.pso
17.9 KB
Men of War Assault Squad 2/resource/shader/dx10/cache/ps[ps]$texcoords#1$haze$parallel_light$light$diffuse$bump$spec$need_alpha$alpha_test$shadow$sm_slices#3$shadow_high$using_tex_array.pso
17.4 KB
Men of War Assault Squad 2/resource/shader/dx10/cache/ps[ps]$texcoords#1$haze$parallel_light$light$diffuse$bump$spec$need_alpha$shadow$sm_slices#3$shadow_high$using_tex_array.pso
17.4 KB
Men of War Assault Squad 2/resource/shader/dx10/cache/ps[ps]$texcoords#1$haze$parallel_light$light$diffuse$bump$spec$parallax$fogmap$need_alpha$shadow$sm_slices#3$shadow_high$using_tex_array.pso
19.8 KB
Men of War Assault Squad 2/resource/shader/dx10/cache/ps[ps]$texcoords#1$haze$parallel_light$light$diffuse$bump$spec$parallax$fog_of_war$shadow$sm_slices#3$shadow_high$using_tex_array.pso
19.8 KB
Men of War Assault Squad 2/resource/shader/dx10/cache/ps[ps]$texcoords#1$haze$parallel_light$light$diffuse$bump$spec$parallax$need_alpha$shadow$sm_slices#3$shadow_high$using_tex_array.pso
19.3 KB
Men of War Assault Squad 2/resource/shader/dx10/cache/ps[ps]$texcoords#1$haze$parallel_light$light$diffuse$bump$spec$parallax$shadow$sm_slices#3$shadow_high$using_tex_array.pso
19.3 KB
Men of War Assault Squad 2/resource/shader/dx10/cache/ps[ps]$texcoords#1$haze$parallel_light$light$diffuse$bump$spec$shadow$sm_slices#3$shadow_high$using_tex_array.pso
17.4 KB
Men of War Assault Squad 2/resource/shader/dx10/cache/ps[ps]$texcoords#1$haze$parallel_light$light$diffuse$spec$fogmap$need_alpha$shadow$sm_slices#3$shadow_high$using_tex_array.pso
17.3 KB
Men of War Assault Squad 2/resource/shader/dx10/cache/ps[ps]$texcoords#1$haze$parallel_light$light$diffuse$spec$fog_of_war$need_alpha$alpha_test$shadow$sm_slices#3$shadow_high$using_tex_array.pso
17.4 KB
Men of War Assault Squad 2/resource/shader/dx10/cache/ps[ps]$texcoords#1$haze$parallel_light$light$diffuse$spec$fog_of_war$need_alpha$shadow$sm_slices#3$shadow_high$using_tex_array.pso
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Men of War Assault Squad 2/resource/shader/dx10/cache/ps[ps]$texcoords#1$haze$parallel_light$light$diffuse$spec$fog_of_war$shadow$sm_slices#3$shadow_high$using_tex_array.pso
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Men of War Assault Squad 2/resource/shader/dx10/cache/ps[ps]$texcoords#1$parallel_light$light$diffuse$bump$spec$fogmap$need_alpha$shadow$sm_slices#3$shadow_high$using_tex_array.pso
17.8 KB
Men of War Assault Squad 2/resource/shader/dx10/cache/ps[ps]$texcoords#1$parallel_light$light$diffuse$bump$spec$fog_of_war$need_alpha$alpha_test$shadow$sm_slices#3$shadow_high$using_tex_array.pso
17.8 KB
Men of War Assault Squad 2/resource/shader/dx10/cache/ps[ps]$texcoords#1$parallel_light$light$diffuse$bump$spec$fog_of_war$need_alpha$shadow$sm_slices#3$shadow_high$using_tex_array.pso
17.8 KB
Men of War Assault Squad 2/resource/shader/dx10/cache/ps[ps]$texcoords#1$parallel_light$light$diffuse$bump$spec$fog_of_war$shadow$sm_slices#3$shadow_high$using_tex_array.pso
17.8 KB
Men of War Assault Squad 2/resource/shader/dx10/cache/ps[ps]$texcoords#1$parallel_light$light$diffuse$bump$spec$need_alpha$alpha_test$shadow$sm_slices#3$shadow_high$using_tex_array.pso
17.3 KB
Men of War Assault Squad 2/resource/shader/dx10/cache/ps[ps]$texcoords#1$parallel_light$light$diffuse$bump$spec$need_alpha$shadow$sm_slices#3$shadow_high$using_tex_array.pso
17.2 KB
Men of War Assault Squad 2/resource/shader/dx10/cache/ps[ps]$texcoords#1$parallel_light$light$diffuse$bump$spec$parallax$fogmap$need_alpha$shadow$sm_slices#3$shadow_high$using_tex_array.pso
19.6 KB
Men of War Assault Squad 2/resource/shader/dx10/cache/ps[ps]$texcoords#1$parallel_light$light$diffuse$bump$spec$parallax$fog_of_war$shadow$sm_slices#3$shadow_high$using_tex_array.pso
19.6 KB
Men of War Assault Squad 2/resource/shader/dx10/cache/ps[ps]$texcoords#1$parallel_light$light$diffuse$bump$spec$parallax$need_alpha$shadow$sm_slices#3$shadow_high$using_tex_array.pso
19.1 KB
Men of War Assault Squad 2/resource/shader/dx10/cache/ps[ps]$texcoords#1$parallel_light$light$diffuse$bump$spec$parallax$shadow$sm_slices#3$shadow_high$using_tex_array.pso
19.1 KB
Men of War Assault Squad 2/resource/shader/dx10/cache/ps[ps]$texcoords#1$parallel_light$light$diffuse$bump$spec$shadow$sm_slices#3$shadow_high$using_tex_array.pso
17.2 KB
Men of War Assault Squad 2/resource/shader/dx10/cache/ps[ps]$texcoords#1$parallel_light$light$diffuse$spec$fogmap$need_alpha$shadow$sm_slices#3$shadow_high$using_tex_array.pso
17.1 KB
Men of War Assault Squad 2/resource/shader/dx10/cache/ps[ps]$texcoords#1$parallel_light$light$diffuse$spec$fog_of_war$need_alpha$alpha_test$shadow$sm_slices#3$shadow_high$using_tex_array.pso
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Men of War Assault Squad 2/resource/shader/dx10/cache/ps[ps]$texcoords#2$haze$parallel_light$light$diffuse$spec$fogmap$shadow$sm_slices#3$shadow_high$using_tex_array.pso
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Men of War Assault Squad 2/resource/shader/dx10/cache/ps[ps]$tfactor$texcoords#1$haze$parallel_light$light$diffuse$bump$parallax$fogmap$need_alpha$shadow$sm_slices#3$shadow_high$using_tex_array.pso
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Men of War Assault Squad 2/resource/shader/dx10/cache/ps[ps]$tfactor$texcoords#1$haze$parallel_light$light$diffuse$bump$spec$fogmap$need_alpha$shadow$sm_slices#3$shadow_high$using_tex_array.pso
18 KB
Men of War Assault Squad 2/resource/shader/dx10/cache/ps[ps]$tfactor$texcoords#1$haze$parallel_light$light$diffuse$bump$spec$fog_of_war$need_alpha$shadow$sm_slices#3$shadow_high$using_tex_array.pso
18 KB
Men of War Assault Squad 2/resource/shader/dx10/cache/ps[ps]$tfactor$texcoords#1$haze$parallel_light$light$diffuse$bump$spec$fog_of_war$shadow$sm_slices#3$shadow_high$using_tex_array.pso
18 KB
Men of War Assault Squad 2/resource/shader/dx10/cache/ps[ps]$tfactor$texcoords#1$haze$parallel_light$light$diffuse$bump$spec$need_alpha$alpha_test$shadow$sm_slices#3$shadow_high$using_tex_array.pso
17.5 KB
Men of War Assault Squad 2/resource/shader/dx10/cache/ps[ps]$tfactor$texcoords#1$haze$parallel_light$light$diffuse$bump$spec$need_alpha$shadow$sm_slices#3$shadow_high$using_tex_array.pso
17.4 KB
Men of War Assault Squad 2/resource/shader/dx10/cache/ps[ps]$tfactor$texcoords#1$haze$parallel_light$light$diffuse$bump$spec$parallax$need_alpha$shadow$sm_slices#3$shadow_high$using_tex_array.pso
19.3 KB
Men of War Assault Squad 2/resource/shader/dx10/cache/ps[ps]$tfactor$texcoords#1$haze$parallel_light$light$diffuse$bump$spec$shadow$sm_slices#3$shadow_high$using_tex_array.pso
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Men of War Assault Squad 2/resource/shader/dx10/cache/ps[ps]$tfactor$texcoords#1$haze$parallel_light$light$diffuse$spec$fog_of_war$need_alpha$shadow$sm_slices#3$shadow_high$using_tex_array.pso
17.3 KB
Men of War Assault Squad 2/resource/shader/dx10/cache/ps[ps]$tfactor$texcoords#1$haze$parallel_light$light$diffuse$spec$fog_of_war$shadow$sm_slices#3$shadow_high$using_tex_array.pso
17.3 KB
Men of War Assault Squad 2/resource/shader/dx10/cache/ps[ps]$tfactor$texcoords#1$haze$parallel_light$light$diffuse$spec$need_alpha$alpha_test$shadow$sm_slices#3$shadow_high$using_tex_array.pso
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Men of War Assault Squad 2/resource/shader/dx10/cache/ps[ps]$tfactor$texcoords#1$parallel_light$light$diffuse$bump$spec$fogmap$need_alpha$shadow$sm_slices#3$shadow_high$using_tex_array.pso
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Men of War Assault Squad 2/resource/shader/dx10/cache/ps[ps]$tfactor$texcoords#1$parallel_light$light$diffuse$bump$spec$fog_of_war$need_alpha$shadow$sm_slices#3$shadow_high$using_tex_array.pso
17.8 KB
Men of War Assault Squad 2/resource/shader/dx10/cache/ps[ps]$tfactor$texcoords#1$parallel_light$light$diffuse$bump$spec$fog_of_war$shadow$sm_slices#3$shadow_high$using_tex_array.pso
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Men of War Assault Squad 2/resource/shader/dx10/cache/ps[ps]$tfactor$texcoords#1$parallel_light$light$diffuse$bump$spec$need_alpha$alpha_test$shadow$sm_slices#3$shadow_high$using_tex_array.pso
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Men of War Assault Squad 2/resource/shader/dx10/cache/ps[ps]$tfactor$texcoords#1$parallel_light$light$diffuse$bump$spec$need_alpha$shadow$sm_slices#3$shadow_high$using_tex_array.pso
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Men of War Assault Squad 2/resource/shader/dx10/cache/ps[ps]$tfactor$texcoords#1$parallel_light$light$diffuse$bump$spec$parallax$fogmap$need_alpha$shadow$sm_slices#3$shadow_high$using_tex_array.pso
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Men of War Assault Squad 2/resource/shader/dx10/cache/ps[ps]$tfactor$texcoords#1$parallel_light$light$diffuse$bump$spec$parallax$need_alpha$shadow$sm_slices#3$shadow_high$using_tex_array.pso
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Men of War Assault Squad 2/resource/shader/dx10/cache/ps[ps]$tfactor$texcoords#1$parallel_light$light$diffuse$bump$spec$shadow$sm_slices#3$shadow_high$using_tex_array.pso
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Men of War Assault Squad 2/resource/shader/dx10/cache/ps[ps]$tfactor$texcoords#2$haze$parallel_light$light$diffuse$spec$fogmap$shadow$sm_slices#3$shadow_high$using_tex_array.pso
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Men of War Assault Squad 2/resource/shader/dx10/cache/ps[ps]$use_vcolor$texcoords#1$haze$parallel_light$light$diffuse$bump$parallax$tex_blend$layer1$shadow$sm_slices#3$shadow_high$using_tex_array.pso
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Men of War Assault Squad 2/resource/shader/dx10/cache/ps[ps]$use_vcolor$texcoords#1$haze$parallel_light$light$diffuse$bump$spec$fog_of_war$shadow$sm_slices#3$shadow_high$using_tex_array.pso
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Men of War Assault Squad 2/resource/shader/dx10/cache/ps[ps]$use_vcolor$texcoords#1$haze$parallel_light$light$diffuse$bump$spec$need_alpha$alpha_test$shadow$sm_slices#3$shadow_high$using_tex_array.pso
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Men of War Assault Squad 2/resource/shader/dx10/cache/ps[ps]$use_vcolor$texcoords#1$haze$parallel_light$light$diffuse$bump$spec$shadow$sm_slices#3$shadow_high$using_tex_array.pso
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Men of War Assault Squad 2/resource/shader/dx10/cache/ps[ps]$use_vcolor$texcoords#1$haze$parallel_light$light$diffuse$bump$spec$tex_blend$layer1$shadow$sm_slices#3$shadow_high$using_tex_array.pso
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Men of War Assault Squad 2/resource/shader/dx10/cache/ps[ps]$use_vcolor$texcoords#1$haze$parallel_light$light$diffuse$spec$fogmap$shadow$sm_slices#3$shadow_high$using_tex_array.pso
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Men of War Assault Squad 2/resource/shader/dx10/cache/ps[ps]$use_vcolor$texcoords#1$haze$parallel_light$light$diffuse$spec$fog_of_war$need_alpha$shadow$sm_slices#3$shadow_high$using_tex_array.pso
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Men of War Assault Squad 2/resource/shader/dx10/cache/ps[ps]$use_vcolor$texcoords#1$haze$parallel_light$light$diffuse$spec$fog_of_war$shadow$sm_slices#3$shadow_high$using_tex_array.pso
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Men of War Assault Squad 2/resource/shader/dx10/cache/ps[ps]$use_vcolor$texcoords#1$haze$parallel_light$light$diffuse$spec$need_alpha$alpha_test$shadow$sm_slices#3$shadow_high$using_tex_array.pso
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Men of War Assault Squad 2/resource/shader/dx10/cache/ps[ps]$use_vcolor$texcoords#1$parallel_light$light$diffuse$bump$parallax$tex_blend$layer1$shadow$sm_slices#3$shadow_high$using_tex_array.pso
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Men of War Assault Squad 2/resource/shader/dx10/cache/ps[ps]$use_vcolor$texcoords#1$parallel_light$light$diffuse$bump$spec$fogmap$tex_blend$layer1$shadow$sm_slices#3$shadow_high$using_tex_array.pso
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Men of War Assault Squad 2/resource/shader/dx10/cache/ps[ps]$use_vcolor$texcoords#1$parallel_light$light$diffuse$bump$spec$parallax$tex_blend$layer1$shadow$sm_slices#3$shadow_high$using_tex_array.pso
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Men of War Assault Squad 2/resource/shader/dx10/cache/ps[ps]$use_vcolor$texcoords#1$parallel_light$light$diffuse$bump$spec$tex_blend$layer1$shadow$sm_slices#3$shadow_high$using_tex_array.pso
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Men of War Assault Squad 2/resource/shader/dx10/cache/ps[ps]$use_vcolor$texcoords#2$haze$parallel_light$light$diffuse$spec$fog_of_war$need_alpha$shadow$sm_slices#3$shadow_high$using_tex_array.pso
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Men of War Assault Squad 2/resource/shader/dx10/cache/ps[ps]$use_vcolor$tfactor$texcoords#1$haze$parallel_light$light$diffuse$bump$spec$need_alpha$shadow$sm_slices#3$shadow_high$using_tex_array.pso
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Men of War Assault Squad 2/resource/shader/dx10/cache/ps[ps]$use_vcolor$tfactor$texcoords#1$haze$parallel_light$light$diffuse$spec$fog_of_war$shadow$sm_slices#3$shadow_high$using_tex_array.pso
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Men of War Assault Squad 2/resource/shader/dx10/cache/ps[ps]$use_vcolor$tfactor$texcoords#1$haze$parallel_light$light$diffuse$spec$need_alpha$shadow$sm_slices#3$shadow_high$using_tex_array.pso
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Men of War Assault Squad 2/resource/shader/dx10/cache/ps[ps]$use_vcolor$tfactor$texcoords#1$haze$parallel_light$light$diffuse$spec$shadow$sm_slices#3$shadow_high$using_tex_array.pso