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TORRENT DETAILS
CG Circuit - Total Destruction Vol.5Water And Snow
TORRENT SUMMARY
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In this online course, you will go beyond the basics of using Houdini’s Flip solver to create not only very common water simulations like waterfalls, splashes and oceans, but you will also learn to use it in more creative ways, as in magic effects or snow and dust type effects, while working on several very detailed tutorials, including a huge building falling into the ocean and producing a huge splash.
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FILE LIST
Filename
Size
~Get Your Files Here !/10__Meshing.mp4
209.8 MB
~Get Your Files Here !/11__Ocean Source.mp4
178.1 MB
~Get Your Files Here !/12__Basic properties and collisions.mp4
154.5 MB
~Get Your Files Here !/13__Adding drag and caching.mp4
110.6 MB
~Get Your Files Here !/14__Loading in the cache and review results.mp4
45.4 MB
~Get Your Files Here !/15__Whitewater workflow.mp4
11.5 MB
~Get Your Files Here !/16__Creating an Emit volume from scratch.mp4
116.8 MB
~Get Your Files Here !/17__The Whitewater source node.mp4
172 MB
~Get Your Files Here !/18__Setting up the Whitewater solver.mp4
167.2 MB
~Get Your Files Here !/19__The Whitewater States.mp4
63.1 MB
~Get Your Files Here !/1__Introduction.mp4
53 MB
~Get Your Files Here !/20__Foam parameters.mp4
208.5 MB
~Get Your Files Here !/21__Using simple vex to control certain areas of the simulation.mp4
144 MB
~Get Your Files Here !/22__Caching the Whitewater.mp4
60.1 MB
~Get Your Files Here !/23__What is the Ocean Spectrum.mp4
19.8 MB
~Get Your Files Here !/24__Setting up the Ocean Spectrum.mp4
157.9 MB
~Get Your Files Here !/25__Wind and Amplitude parameters.mp4
137.4 MB
~Get Your Files Here !/26__Masking with volumes.mp4
126.6 MB
~Get Your Files Here !/27__Adding variation with Point Instancing.mp4
177.3 MB
~Get Your Files Here !/28__Flip abstract effect setup.mp4
134.7 MB
~Get Your Files Here !/29__Shapping the effect with a Curve Force.mp4
213.3 MB
~Get Your Files Here !/2__Basic DOP Network setup.mp4
184.7 MB
~Get Your Files Here !/30__Adding color by speed.mp4
88.3 MB
~Get Your Files Here !/31__Project overview.mp4
47.9 MB
~Get Your Files Here !/32__Final scene overview.mp4
97.9 MB
~Get Your Files Here !/33__Prepare collision geometry.mp4
162.5 MB
~Get Your Files Here !/34__Setting up a Narrow band domain with the Flat Tank shelf tool.mp4
226.9 MB
~Get Your Files Here !/35__Setting up the main Flip simulation.mp4
244.4 MB
~Get Your Files Here !/36__Tweaking and Caching the main simulation.mp4
79.9 MB
~Get Your Files Here !/37__Review the final simulation.mp4
70.5 MB
~Get Your Files Here !/38__Meshing the main simulation.mp4
134.1 MB
~Get Your Files Here !/39__Adding detail to the mesh with an Ocean Spectrum.mp4
126.8 MB
~Get Your Files Here !/3__Sourcing with SOP objects.mp4
180.5 MB
~Get Your Files Here !/40__Setting up the Whitewater with shelf tools.mp4
166.9 MB
~Get Your Files Here !/41__Tweaking the Whitewater simulation.mp4
146.4 MB
~Get Your Files Here !/42__Caching the Whitewater.mp4
119.6 MB
~Get Your Files Here !/43__Optimize particle cache and visualize Whitewater states.mp4
131.7 MB
~Get Your Files Here !/44__Alpha and Density attributes for rendering.mp4
83.9 MB
~Get Your Files Here !/45__Setting up the Avalanche simulation.mp4
266.3 MB
~Get Your Files Here !/46__Avalanche final tweaks.mp4
289.2 MB
~Get Your Files Here !/47__Conclusion.mp4
67 MB
~Get Your Files Here !/4__Important Flip properties - Particle motion.mp4
120.1 MB
~Get Your Files Here !/5__Adding collision geometry.mp4
122.2 MB
~Get Your Files Here !/6__Setting up domain bounds.mp4
72.3 MB
~Get Your Files Here !/7__Adding drag with POP nodes.mp4
122.8 MB
~Get Your Files Here !/8__Adding initial velocities.mp4
108.1 MB
~Get Your Files Here !/9__Fluid Compress and caching.mp4