23 OCT 2025 - We are back! If you have been following us over the last few years, you will know that the last 2 months have been rough. We website was practically not loading. Sorry for the mess. We are back though and everything should run smoothly now. New servers. Updated domains. And new owners. We invite you all to start uploading torrents again!
Nuke is a powerful compositing application that delivers unparalleled speed, an efficient multi-channel scanline rendering engine, and a first-class feature set that is unrivalled in the desktop market. If you are in the business of creating high-quality digital images Nuke is a production proven visual effects tool that brings speed, functionality and flexibility to your VFX pipeline. Nuke began as the in-house compositing and effects application at Digital Domain, where its development team were awarded a Technical Achievement Award® from the Academy of Motion Picture Arts and Science®. It is an application focused on solving real issues faced by post production facilities all over the world and has been tried and tested on over 55 feature films and hundreds of commercials and music videos, including Speed Racer, The Golden Compass and King Kong.
3D Compositing
Nuke's powerful 3D workspace supports OBJ import, projection mapping, geometry modifiers, and more. This true 3D environment creates powerful workflows and exciting new ways to approach compositing.
Stereoscopic Support
Nuke 5 has included support for working with stereoscopic and multi-view projects.
Multi-channel, high dynamic range compositing
Nuke delivers the industry's broadest support for EXR images. Read, process and write over a thousand channels per stream, improving data management and workflow.
Keying
Nuke’s exclusive Image Based Keyer (IBK) gives artists powerful tools for dealing with uneven backings. Primatte is built-in and Keylight is available as an optional extra.
Flexible User Interface
Savable layouts, dockable panels, GUI customization capabilities and features like the 'bullseye' and 'input' buttons make managing large, complex composites easier than ever.
Fast Rendering
Even when processing high resolution footage at 32-bit floating point precision on modest hardware, Nuke's multi-threaded, scanline-based rendering engine gives rapid feedback.
Scripting
Nuke offers an extremely open architecture. Both its node graph and user interface are accessible through the Python and TCL scripting languages, making it possible to customize Nuke in innumerable ways. If you really want to drill down, Nuke supports the industry standard OFX plug-in API as well as a native developers’ kit (NDK) for creating your own tightly integrated plug-ins.
SINGLE MACHINE
1.Install Your Foundry Product
2.Install FLT7 (If you already have our rlm server working and running , jump to step 8)
3.Stop Foundry License Server
4.Copy the cracked rlm.foundry.exe over the original one (C:Program Files (x86)The FoundryLicensingTools7.0binRLMlm.foundry.exe"
5.Edit xf_foundry.lic replacing HOST_NAME MAC_ADDRESS PORT . You can get those informations using rlmutil.exe , a simple dos window ipconfig/all
or you can start Foundry License Utility and choose Diagnostics and Run Diagnostics, you will find your hostname, your mac address (System ID)
PORT is by default 5053 if you dont put any (dont forget to delete the word PORT then if you dont want to specify one) . If you need more infos read RLM manual.
6.Copy the xf_foundry.lic to C:ProgramDataThe FoundryRLM
7.Restart RLM Server you can do that from services or just with Foundry License Utility (the best way to check logs and infos)
Select RLM Server and Click on Start Server
8.Start Your Foundry Product and Enjoy it !!
XFORCE SMOKED it again !
MULTIPLE MACHINES
Machine A acting as rlm license server
1.Install FLT7
2.Stop Foundry License Server
3.Copy the cracked rlm.foundry.exe over the original one (C:Program Files (x86)The FoundryLicensingTools7.0binRLMlm.foundry.exe"
4.Edit xf_foundry.lic replacing HOST_NAME MAC_ADDRESS PORT . You can get those informations using rlmutil.exe , a simple dos window ipconfig/all
or you can start Foundry License Utility and choose Diagnostics and Run Diagnostics, you will find your hostname, your mac address (System ID)
PORT is by default 5053 if you dont put any (dont forget to delete the word PORT then if you dont want to specify one) . If you need more infos read RLM manual.
5.Copy the xf_foundry.lic to C:ProgramDataThe FoundryRLM
6.Restart RLM Server you can do that from services or just with Foundry License Utility (the best way to check logs and infos)
Machine B,C,D,... acting as rlm clients
1.Install your Foundry Product
2.Start your Foundry product
3.You will be prompted to activate, Click on Activate License or Use Server
As license server you must enter this : port_of_rlm_server@ip_of_rlmserver Those are the infos from Machine A
if you didnt specify a port it will look like this : 5053@ip_of_machineA
Do not forget to make sure your firewall accepts communication with the clients (disable it to check)
TIPS:
Foundry License Utility will help you find infos on hostname, hostid, systemid, mac address, port and problems you may run into if
you didnt follow our steps .. Diagnostics will help you figure out what mistake you did.
You can also check a few infos on the web gui : http://127.0.0.1:4102 or http://rlm_ip:4102