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TORRENT DETAILS
Lynda - Game Art Model & UV Map A Low Poly Character
Lynda - Game Art Model & UV Map a Low Poly Character
Details:
Lynda - Game Art: Model & UV Map a Low Poly Character
Size: 2.50 GB | Duration: 3h 37m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Beginner | Language: English
Expand your game artistry know-how by becoming skilled in low-polygon modeling. Joel Bradley shows how to model and UV map low-poly assets in this course. Joel takes you through the process, using 3ds Max, of modeling a low-poly character for use in in a game engine. He starts by providing an overview of tools and options to get you ready to set up a scene. Then he dives into character building and creation including, mapping, shaping, and using guide objects. Once the forms are established, Joel demonstrates how to unwrap, detail, texture, and refine a model. He concludes the course by showing how to finish, render, and export a model.
Topics include:
* Gamma and scale
* Setting up a scene
* Creation and shaping
* Using symmetry modifiers
* UV mapping
* Using guide objects
* Unwrapping
* Detailing and finishing
* Refining a model
* Prepping a model
* Exporting a model
* Fixing issues
* Normal map baking
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FILE LIST
Filename
Size
001 Welcome.mp4
14.6 MB
002 What you should know before watching this course.mp4
2.2 MB
003 Using the exercise files.mp4
1.9 MB
004 Setting up the Max project.mp4
8 MB
005 A quick word about gamma and scale.mp4
6.7 MB
006 Setting up the scene.mp4
10.5 MB
007 Creating the hub.mp4
22 MB
008 Shaping the hub.mp4
16.4 MB
009 Unwrapping the hub.mp4
17.6 MB
010 Creating the drive shaft, part 1.mp4
16.1 MB
011 Creating the drive shaft, part 2.mp4
6.9 MB
012 Using symmetry modifiers to keep the shape.mp4