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This training covers the process of building a highly detailed sci-fi power module and it's surrounding environment entirely from scratch in Houdini. To model this scene we shall use a combination of poly modeling, NURBS, VDB and a little bit of VOPS.
This training will also help highlight the advantages of having a procedural system while building complex models and environments. The final chapter will take a look at how to render the scene in Octane Standalone by exporting the scene using Alembic.
The training is broken into 4 parts. You can read the details of each part after the break.
part 1
Content Details - 7 Video Chapters (with Audio)
Duration - 118 mins
lesson plan
modeling the basic structure
building the metal frame
making the power block using VDB
modeling the top connector
adding a frame to the power block
building ends for the metal frame
building internal connectors
http://www.rohandalvi.net/advmodeling
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FILE LIST
Filename
Size
hard surface - chapter1 - basic shape.mp4
181.9 MB
hard surface - chapter2 - metal frame.mp4
111.4 MB
hard surface - chapter3 - power block.mp4
123.9 MB
hard surface - chapter4 - top connector.mp4
162.3 MB
hard surface - chapter5 - power block frame.mp4
58.5 MB
hard surface - chapter6 - frame ends.mp4
80.3 MB
hard surface - chapter7 - cable connectors.mp4
108.5 MB
hard surface - introduction.mp4
10.2 MB
hard surface - part 1 files.rar
266.5 KB
watch first - polybevel update - very important.mp4