Genre: eLearning | Language: English + Sub | Size: 1,09 GB
Learn how to create and optimize materials for architectural visualization in Unreal Engine. In this course, join instructor Joel Bradley as he explores the benefits and drawbacks of some of the most popular visualization workflows, sharing techniques that can help you make your projects look their best. Learn all about the Unreal Material Editor, including how and when to use it. See how to build a base material with the Material Editor that you can reuse on your projects when needed. Plus, discover how to save time by leveraging resources in Substance Source and Substance Share; how to put the Bitmap2Material (B2M) application to good use; and how to create textures procedurally.
Topics include:
Geometry detail vs. texture detail
Advantages of bitmaps in Unreal
Building materials inside Unreal
How and when to use the Material Editor
Building flexibility into materials
Using Substance Source and Share
Using B2M inside Unreal Engine
Benefits of procedural texturing
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FILE LIST
Filename
Size
01 - Create materials that look as real as possible in Unreal Engine.mp4
8.3 MB
02 - Why is UVW mapping important.en.srt
3.9 KB
02 - Why is UVW mapping important.mp4
4.3 MB
03 - Geometry detail vs. Texture detail.en.srt
5.6 KB
03 - Geometry detail vs. Texture detail.mp4
5.6 MB
04 - Why texture procedurally.en.srt
4.9 KB
04 - Why texture procedurally.mp4
11 MB
05 - The advantage of bitmaps in Unreal.en.srt
5.4 KB
05 - The advantage of bitmaps in Unreal.mp4
8.4 MB
06 - Understanding scale and resolution.en.srt
9 KB
06 - Understanding scale and resolution.mp4
18.7 MB
07 - Environment vs. asset texturing.en.srt
4.9 KB
07 - Environment vs. asset texturing.mp4
7.4 MB
08 - Our choice of texturing application.en.srt
4.3 KB
08 - Our choice of texturing application.mp4
9.9 MB
09 - How and when to use Unreal's Material Editor.en.srt
6.2 KB
09 - How and when to use Unreal's Material Editor.mp4
10.1 MB
10 - Creating a new Material.en.srt
5.1 KB
10 - Creating a new Material.mp4
9.8 MB
11 - Setting up the base colour.en.srt
7.2 KB
11 - Setting up the base colour.mp4
12.8 MB
12 - Adding the roughness.en.srt
6 KB
12 - Adding the roughness.mp4
10.9 MB
13 - Blending the normal maps.en.srt
4.7 KB
13 - Blending the normal maps.mp4
8.3 MB
14 - Exposing parameters for reusability.en.srt
7.7 KB
14 - Exposing parameters for reusability.mp4
14.6 MB
15 - Build flexibility into materials.en.srt
4.3 KB
15 - Build flexibility into materials.mp4
8.7 MB
16 - Downloading the Substance plugin.en.srt
3.6 KB
16 - Downloading the Substance plugin.mp4
6.5 MB
17 - Using Substance Share.en.srt
4.9 KB
17 - Using Substance Share.mp4
8.6 MB
18 - Accessing and navigating Substance Source.en.srt
4.1 KB
18 - Accessing and navigating Substance Source.mp4
9.3 MB
19 - Using downloaded .sbs files in Designer.en.srt