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Game Programming Algorithms And Techniques- A Platform-Agnostic Approach (Game Design)
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[ FreeCourseWeb.com ] Game Programming Algorithms and Techniques: A Platform-Agnostic Approach (Game Design)
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December 16, 2013 | ISBN: 978-0321940155 | English | 352 pages | PDF/EPUB | 10.01/36.66 MB Game Programming Algorithms and Techniques is a detailed overview of many of the important algorithms and techniques used in video game programming today. Designed for programmers who are familiar with object-oriented programming and basic data structures, this book focuses on practical concepts that see actual use in the game industry.
Sanjay Madhav takes a unique platform- and framework-agnostic approach that will help develop virtually any game, in any genre, with any language or framework. He presents the fundamental techniques for working with 2D and 3D graphics, physics, artificial intelligence, cameras, and much more.
Each concept is illuminated with pseudocode that will be intuitive to any C#, Java, or C++ programmer, and has been refined and proven in Madhav’s game programming courses at the University of Southern California. Review questions after each chapter help solidify the most important concepts before moving on.
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