[ FreeCourseWeb.com ] Game asset creation: highpoly to lowpoly workflow
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Genre: eLearning | MP4 | Video: h264, 1280x720 | Audio: aac, 48000 Hz
Language: English | VTT | Size: 1.35 GB | Duration: 2h 21m
What you'll learn
Understand the lowpoly and highpoly workflow
How to UVunwrap a mesh to avoid baking errors
Preparing and exporting a mesh in Blender for perfect bakes in Substance Painter
Creating lowpoly and highpoly meshes in Blender 2.8
Assigning different materials to different parts of same mesh in Blender 2.8
How to bake perfect normal map in Substance Painter
Creating layer based procedural materials in Substance Painter
Requirements
Familiarity with 3D in general and a passion for becoming a 3d game artist
There are lessons discussing basics of Blender and Substance painter, hence no prior experience with these applications is necessary
Description
Despite powerful computers and advanced game engines, polygon count of game mesh has an important bearing on the performance of any game and lower the polygon count, better the game performance. Hence game artists with skills like highpoly and lowpoly modeling and baking mesh maps have been in great demand.
This course will help you learn the core concepts behind highpoly and lowpoly game asset workflow using Blender 2.8 and Substance Painter. Together, we'll learn the lowpoly & highpoly game assets creation workflow using Blender and Substance Painter
In Blender 2.8, we'll:
Learn about the blender's user interface and learn commonly used keyboard shortcuts to speed up our workflow
Use Winrar to Extract. And use a shorter path when extracting, such as C: drive
ALSO ANOTHER TIP: You Can Easily Navigate Using Winrar and Rename the Too Long File/ Folder Name if Needed While You Cannot in Default Windows Explorer. You are Welcome ! :)
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