10 JUL 2026 - Back up to full speed! Let's be honest: for the last few months, TorrentFunk was painfully slow. Pages crawled, searches dragged, and just loading the site tested everyone's patience. We hunted the problem down to our network and rebuilt it from the ground up — smarter caching, a much bigger and faster connection, and a lot of fine-tuning under the hood. The difference is night and day: the site now loads in a fraction of a second. No more waiting around. Thanks for sticking with us through the slow spell. Now go discover your funk!
LightWave 3D - 3D-software for modeling, animation and special effects, widely used in video production and television. The program contains a powerful system of polygonal modeling, which also creates based on the surface of the landfill unit. lightwave 10 provides a number of revolutionary new tools for 3D-artists. Perfect opportunity for this program in animation will guide all of your plans to create a professional broadcaster graphics, special effects and photo-realistic animation. The program brings together more than a thousand animation tools that facilitate everyday work and cokraschayuschih artist. The program provides an easy-to-use and high productivity. Easy and intuitive working environment LightWave 3D allows you to create a direct connection between the fiction and the real embodiment. LightWave 3D is famous for its separation of interface in which the simulation facility is in one program, and setting light, animation and other things - in the other. Plus is neperegruzhennosti interface: the user object in the simulation does not offer anything other than modeling tools, but no one now is not desired set the scene for the animation, camera settings, light sources, etc. excluded. Similarly, in the process of setting up lighting scenes in a split interface, you can not accidentally get into the editing of the weight maps or points of an object. This system works very efficiently, for example, dvumonitornoy system in which the Modeler is available in a single display, and Layout - in another. The result is actually twice the work space in which item changed in the Modeler, and is automatically updated in the Layout.