10 JUL 2026 - Back up to full speed! Let's be honest: for the last few months, TorrentFunk was painfully slow. Pages crawled, searches dragged, and just loading the site tested everyone's patience. We hunted the problem down to our network and rebuilt it from the ground up — smarter caching, a much bigger and faster connection, and a lot of fine-tuning under the hood. The difference is night and day: the site now loads in a fraction of a second. No more waiting around. Thanks for sticking with us through the slow spell. Now go discover your funk!
Players fight either on foot as free-running "pilots" or inside agile mech-style walkers called "Titans" to complete team-based objectives[6][7] on a derelict and war-torn planet[8] as either the Interstellar Manufacturing Corporation (IMC) or the Militia.[9] The game is online multiplayer-only, but injects single-player elements such as plot, character chatter, and non-player characters into its matches.[10] Respawn founder Vince Zampella described the game as bringing "scale, verticality, and story" to first-person shooter multiplayer gaming.[11]
Up to twelve human players[12] choose their pilot types and are dropped on the map, beginning the game.[13] A timer displays the time until a Titan can be deployed, which is reduced by killing other players.[13] Once deployed, Titans are protected by a forcefield for about 30 seconds, which protects the player-pilot as well.[13] Pilots are agile and accumulate momentum while running (similar to Tribes), which lets players run on walls and chain together double jumps.[11] There are multiple types of Titans, each with unique abilities and animations.[11] Pilot and Titan controls are identical except where the pilot's double jump becomes the Titan's dash,[11] as Titans cannot jump, crouch, or cover.[13] The mechs are not slow, but their movement is slower than the nimble pilots.[13] Titan game-balancing abilities include the vortex blocker, which stops and returns enemy ammunition in midair, and electrified smoke, which hurts and repels pilots climbing the Titan's back.[11] Player-pilots can eject from Titans that take too much damage, and the Titan replacement timer is reset upon the Titan's death.[13] Titans can also act autonomously when put in guard and follow modes, which directs the Titan either to protect their vicinity or to tail their pilot, respectively.[3] Games end with a race to the losing team's evacuation dropship.