Into the Storm:
A knight of Cygnar follows a strict moral code. His integrity is beyond reproach. He holds himself to the highest standards whether dealing with friend or foe. And he values honor above all.
The year is 606 AR, and Cygnar has been sorely pressed by its enemies both at home and abroad. In Caspia, the conflict with the Protectorate is about to erupt into full war with the looming invasion of Sul. The Cygnaran military is desperate for soldiers with the skill, strength, and bravery to take up the devastating galvanic weaponry of the new Storm Division. In this climate, every soldier is valuable, even those fallen from the honor expected of a Storm Knight. A group of such men—thieves, drunkards, and worse—comprise the Sixth Platoon. All they need is someone to lead them.
Lieutenant Hugh Madigan, a peerless warrior knighted during the reign of deposed King Vinter IV, has spent years in obscurity, punished for his loyalty to the former king. Now he has been ordered back to the front and given command of the Sixth, his task to turn a platoon of miscreants into elite soldiers fit to be called Storm Knights. Time is short, and war is coming. One way or another, Lieutenant Madigan must lead his men into the storm . . .
Moving Targets:
Taryn Di La Rovissi and Rutger Shaw; two hard-luck mercenaries looking to make a clean break from the flagging war in occupied Llael…
With the forces of Khador massing for another surge south into Cygnar and the Thornwood Forest, Taryn and Rutger are forced to take a dangerous escape route before borders close for good. Amid the last refugees fleeing the advance, the duo is caught up in an assignment that will prove to be either their salvation or undoing.
From the stinking mists of the Bloodsmeath Marsh to the back alleys of Five Fingers, Taryn & Rutger will do everything in their power to survive a game of Moving Targets.
Exiles in Arms: Night of the Necrotech :
The life of a sell-sword is a hard one, and trouble always seems to find even the most well-meaning mercenary . . .
Rutger and Taryn are scraping by in the infamous Port of Deceit, a place where two skilled mercenaries should have no trouble finding work. But an ominous shadow has fallen across the city of Five Fingers, and an ancient evil has come to gorge itself on the agony and suffering that have long been the city’s stock and trade. Rutger and Taryn are dragged into a tangled plot of danger and intrigue as they face a terrifying Cryxian invasion and a vengeful specter from their past.
When the vile leader of the Cryxian incursion takes an unhealthy interest in the two, the stakes get impossibly high, and Rutger and Taryn must fight to survive the Night of the Necrotech.
The Way of Caine:
Allister Caine has always been an enigma and an outsider among the warcasters of Cygnar, but few are privy to his true motivations or his complicated past…
Born into poverty, Allister Caine did what he must to survive, and the choices he made have followed him like a vengeful specter throughout his life. Now, just months after the Lion’s Coup and his full commission as a warcaster, he has been secretly assigned by Scout General Rebald to investigate plots against King Leto in lands just north of the Bloodsmeath Marsh. The game changes, however, when mercenaries camped inside Cygnar’s borders threaten hostility against the country’s divided nobility. In a test of grit and arcane power, Caine alone must make choices that will affect all the nations of the Iron Kingdoms.
Follow Cygnar’s most unpredictable warcaster from his early days on the streets and roofs of Bainsmarket to his first covert mission in the shadowy Cygnaran Reconnaissance Service as you uncover The Way of Caine.
Called To Battle, Volume 1:
The Iron Kingdoms is a land dominated by mighty warcasters, arcanists who command the terrifying war machines called warjacks. While these epic figures lead armies and shape the futures of their nations, other powerful individuals, no less skilled, forge their own destinies in steam and steel.
Called to Battle is a collection of stories focused on the Iron Kingdoms’ unsung heroes, its skilled mercenaries, and even the horrifying villains who haunt its darker reaches. Track a target through the frozen north with Kell Bailoch, a deadly sharpshooter who kills for the highest bidder; Hunt Down a group of corrupted human magic users with Narn, a merciless Iosan mage hunter; uncover a sinister sabotage plot with Arlan Strangewayes, Cygnar's premier arcane mechanik; and endure a terrifying journey into the mind of General Gerlak Slaughterborn, a monstrous blighted trollkin with a penchant for devouring his enemies whole and screaming.
These stories draw you deeper into the wartorn landscape of western Immoren and the Iron Kingdoms, where heroes, villains, and those somewhere in between find themselves Called to Battle.